Archive for the Video Game Development Category

RealityCapture LIVE from Organic Motion

Posted in Video Game Development with tags , , , on September 21, 2015 by Dan Amerson
We’ve been working like crazy at Organic Motion on our RealityCapture LIVE product. It’s a real-time content creation platform for VR that we’re rolling out at TechCrunch Disrupt this week. Powered by markerless motion capture, people can step into our booth, capture full geometry and color information, and then stream that to VR.

Check it out on the Organic Motion website or YouTube if for no other reason than to see me wearing a shirt covered in prints of hamburgers doing silly things.


Middleware Mingle – Now With Sponsors

Posted in Video Game Development with tags , , , , , , , on February 18, 2011 by Dan Amerson

As I mentioned a few weeks ago, I wanted to repeat the Middleware Mingle at GDC this year. Since then, we’ve been looking for a location and sponsors to make sure we had a good place to meet and talk. After a bit of work, we’ve put together some sponsors, so I’m happy to say that the Middleware Mingle will be happening this year. Details:

  • Open to all folks in the tools and middleware industry as well as hardware partners and platform providers.
  • Location: Jillians at the Metreon on 4th St.
  • Date and Time: 9PM on Tuesday 3/1/11.
  • We’ll have some food available and drink tickets until they run out. After that, it’s cash bar.

We’ve sent an evite out to someone at every company we can think of. If you aren’t sure whether your company has responded, just shoot me a note by email or the contact form on the right. I can coordinate things. Also, I want to take the time to thank the sponsors. This event is a really great way to help each other within our industry stay connected and the sponsors deserve a huge thanks for putting some money into this.


For last minute info as the event nears, keep eyes here or follow me, @DanAmerson.


Giving It Away

Posted in Video Game Development, Video Games with tags , , , , on February 6, 2011 by Dan Amerson

Last week, we launched the Free Community Edition of Intelligent Character Motion(ICM) at Activate3D. This has been a really cool experience for me for a couple of reasons.

First, it’s been great to take a piece of software from a research codebase to a real product in 6 months. I spent a long time at Emergent working on software, and I shipped 15+ releases while I was there. However, when I joined NDL in 2001, NetImmerse was already on version 4. Even though things changed over time, that team had an established process and product. I’ve never started from the ground up on a piece of software. It’s exciting to realize that I was a crucial part of putting together a top notch team and working with them to establish a development process that has led to a full product. There are a lot of questions to answer, and, while you can rely on your experiences with other projects, there’s no precedent for the decisions you make. You end up taking a lot of leaps of faith and making educated guesses. It’s been a great and humbling experience to realize that I know so much and yet so little about software development. I’d encourage every developer to consider working on a brand new product at some point in their career if they haven’t already.

It’s also been exciting to release a free product to the community. All of my previous work has been on commercial projects that required contacting our sales department to evaluation. While ICM is certainly a commercial product, this version is free for non-commercial use in the community. We’re targeting a different user base and reaching out to work with hobbyists and people working on prototypes. It feels good to help foster innovation and share technology. It’s also been a good way to get feedback on the product. We’ve already had great discussions with several developers that have downloaded the package, and we’re meeting with some of them at GDC as well. In that sense, it’s interesting that we’re getting something back even though we’re “giving away” our software.

New experiences on my part aside, give our download a try if you’re into Kinect development. It’s cool tech for making cool motion games.


Middleware Mingle – 2011

Posted in Video Game Development with tags , on January 19, 2011 by Dan Amerson

Last year, I organized the Middleware Mingle. I think it was a great success, and I’d like to repeat it this year. Here’s the proposal which is similar to last year.

All of us in the middleware space know each other through competition, partnership, or other collaborations. At GDC, it’s always good to see each other and catch up. However, we’re all generally so busy working the booth that we don’t have much time once the show starts. I thought it would be good to have a middlware meetup where we can all get together and talk about the show, share stories, and have a drink. It would be a lot easier than trying to find 20 minutes on the floor during the show.

The plan would be as simple as last year. Pick a bar near the conference, likely the Thirsty Bear again. Pick a time. Descend and meet up. If this grows a bit bigger than last year, I may see if I can get a few middleware companies together to sponsor the drinks or at least the first few rounds. For now, however, this would just be a cash bar get together.

Let me know what you think. If you’re in the middleware space and would be interested in such a thing, reply in the comments (preferably) or send me a message using the contact form on the right. Please note a preferred time. Last year, we did the night before exhibits open at 9PM. That would be before the show starts but late enough to have most booths set up. Same thing this year would be Tuesday, 3/1. However, I’m open to other suggestions.


CES 2011

Posted in Life in General, Video Game Development with tags on January 5, 2011 by Dan Amerson

I’m about to hop a plane out to CES 2011. If anyone is out there and wants to meet up, send me a message via the contact form on the right or call my cell, (919)272-3073. I’ll see if we can find a time to get together around the show.


Natural Interaction Bits

Posted in Video Game Development, Video Games with tags , , , , , on December 9, 2010 by Dan Amerson

There are some really cool things happening on the Natural Interaction front. I figured I’d put down a few bits. First off, OpenNI launched this week. This is an effort to unify access to video and audio devices that power natural user interaction. There’s an interview with Tamir Berliner of Prime Sense that explains some things.

Also this week, we did a talk for Innovation in RTP. That presenation and video will be up shortly, but here’s a video that has some of the demonstration and bits of an interview that I did afterward. I think it really shows how the product I’m working on can augment and improve animation captured by the new depth cameras.

Real Dan is not that strong. dba

CNN Piece

Posted in Life in General, Video Game Development, Video Games with tags , , , , on October 29, 2010 by Dan Amerson

CNN has posted a link to the segment that they did with us on Wednesday. Things went really well, and we’re very excited about what we showed off. Go check it out, and let me know what you think.

Real Dan is pretty strong. dba