GDC Talk

I gave a short talk at GDC in NVIDIA’s booth on issues with triangle tessellation that we encountered developing a demo here at Emergent. There’s a streaming audio version up here. Be forewarned that I was yelling into the microphone much of the time because the guys from were across the aisle having a full on jam session most of the show to promote their new six string peripheral/guitar game. In any case, it’s worth a listen.

I’ll be presenting a longer version of the talk at the Triangle Game Conference next month with Jeremiah Washburn representing the art side of the equation. If you’re in town, you should come check it out.  We’re collaborating with AMD/ATI in the interim to make sure the material grows a bit more, and I’m pretty excited about where things are going.



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